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Unknown 9: Awakening Review – Great Ideas, Poor Execution | TNS


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Unknown 9: Awakening Review – Great Ideas, Poor Execution | TNS

Unknown 9: Awakening Review – Great Ideas, Poor Execution | TNS

Travis Northup – “It only took 10 minutes of playing Unknown 9: Awakening for me to feel a keen sense of deja vu. Taking out enemies in small arenas, watching an emotional story of personal growth, and squeezing between plenty of tight cracks in walls – it’s a formula that feels all too familiar, sticking to the well-established traditions of the “Crevice Crawler” genre. It does try out one or two unique ideas to set itself apart, like mind-control powers that let you play puppet master with your enemies, but the problem is that it executes on the fundamentals significantly worse than its contemporaries. There are certainly glimmers of hope within that new stuff, but any novelty quickly wears off, resulting in a generic and underwhelming slog full of performance issues and other jankiness to boot.”



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