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A Disturbing Pattern With the Most Hideous Elden Ring Bosses Reveals a Weird Hidetaka Miyazaki Fetish


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A Disturbing Pattern With the Most Hideous Elden Ring Bosses Reveals a Weird Hidetaka Miyazaki Fetish

A Disturbing Pattern With the Most Hideous Elden Ring Bosses Reveals a Weird Hidetaka Miyazaki Fetish

When it comes to boss design, Hidetaka Miyazaki has always had a flair for the dramatic. But there’s something particularly fascinating (and slightly disturbing) about a pattern that Elden Ring players have recently noticed in some of the game’s most memorable encounters.

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Miyazaki at The Game Awards 2019. | Image Credit: thegameawards/YouTube

It seems that many of the game’s most formidable bosses share an unusual trait: they become significantly stronger after… well, mutilating themselves. And once you notice this pattern, you can’t help but wonder what this says about Miyazaki’s unique vision for these epic confrontations.

Elden Ring‘s Self-Mutilating Menagerie

The trend in question becomes apparent when you look at some of the game’s most notorious boss fights:

Boss cripples itself…. Somehow becomes even stronger
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Take Godrick, for example. In what might be one of the most metal moments in gaming history, this grafting-obsessed demigod decides that having a regular arm just isn’t cutting it anymore:

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This fascination with transformation through self-mutilation has become something of a signature move in Miyazaki’s games. It’s a design philosophy that extends far beyond just making bosses look cool—it’s about creating moments that stick with players long after they’ve put down the controller.

And this isn’t just limited to Elden Ring. Miyazaki’s peculiar predilection for self-destructive power-ups extends throughout FromSoftware’s entire catalog, from Dark Souls 2 to Bloodborne:

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The consistency of this design choice across multiple games suggests this isn’t just coincidence—it’s a deliberate artistic decision that has become one of Hidetaka Miyazaki‘s most distinctive directorial signatures.

The Method Behind Miyazaki’s Madness

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As always, his design choice has a valid explanation. | Image Credit: FromSoftware

What makes these transformations particularly fascinating is how each one tells a story. From Malenia’s scarlet bloom to Godfrey’s rejection of nobility, these aren’t just random acts of self-destruction:

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These moments of self-mutilation often serve as powerful character development, revealing the desperate lengths these beings will go to achieve victory. Take Malenia, for instance, whose transformation has become more than “legendary” among players:

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In interviews, Miyazaki has often spoken about his desire to create boss encounters that leave lasting impressions on players. This unique approach to boss transformations serves multiple purposes: it creates memorable spectacles, raises the stakes mid-fight, and often tells us something profound about these characters and their motivations.

The genius lies in how these transformations affect both the narrative and gameplay. When a boss mutilates itself, it’s not just for show—it fundamentally changes how players must approach the fight. What worked in phase one suddenly becomes obsolete, forcing players to adapt their strategies on the fly while processing the visual and emotional impact of what they’ve just witnessed.

This balance of beauty and horror, of power and sacrifice, has become one of the most distinctive aspects of Miyazaki’s game design. It’s a reminder that in the worlds he creates, true power often comes at a terrible price. And sometimes, that price is paid in flesh and blood.

Whether you find it disturbing or fascinating (or both), there’s no denying that this recurring theme has become one of the revered designer’s most effective tools for creating unforgettable moments in gaming. And honestly? We wouldn’t have it any other way.

What’s your favorite boss transformation in Elden Ring? Which one do you find most disturbing? Let us know in the comments below!



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